PROJECT OVERVIEW

PetNanny
CONTEXT & PROBLEM

People are traveling more frequently, and with that comes the need to leave their pets in the care of someone they trust. Traditional options like dog boarding facilities are often impersonal and expensive. On top of that, finding reliable sitters isn’t always easy or safe.

PetNanny was created to meet that need: offering a friendly, transparent, and easy-to-use service that connects trustworthy sitters with responsible pet owners.

· DURATION: 3 MONTHS | ROLE: UX DESIGNER

· METHODOLOGY: DESIGN THINKING

· TOOLS: FIGMA, MIRO, EXCEL

OBJECTIVE, APPROACH & RESULTS

The goal of PetNanny is to design a digital solution that quickly and safely connects pet owners with trusted caregivers. Using the Design Thinking methodology, the project was developed from user research through various usability testing phases, wireframe creation, and finally, interactive prototypes.

The approach focused on empathy, usability, and building trust between pet owners and sitters. As a result, an intuitive app was created with verified profiles, visible reviews, and direct communication between both parties. User tests confirmed a smooth and user-friendly experience for those interested in using the app. This process laid the foundation for a product that truly meets the real needs of pet-loving travelers.

(1) EMPATHIZE · UNDERSTANDING USER NEEDS

In the first phase, EMPATHIZE, we conducted in-depth interviews with dog owners who travel frequently, as well as surveys with a broader sample, to better understand users’ real needs.

🧠 INSIGHTS & KEY FINDINGS

· TRUST IS ESSENTIAL: Pet owners are not willing to leave their furry friends with someone who lacks clear references or experience.

· REGULAR UPDATES: Many users want to receive daily photos and messages about how their dog is doing.

· GEOGRAPHICAL PROXIMITY: They prefer sitters who are located nearby to make drop-off and pick-up easier.

· NOT ALL DOGS ARE THE SAME: There is a specific need for sitters experienced with dogs that have special requirements.

USER STORIES & PERSONAS

ARIADNA’S USER STORY

“I’m a huge fan of both travel and dogs — I couldn’t imagine my life without either. There are some places I can’t take Cookie with me, so I need reliable, well-reviewed people to take care of her when I’m away.”

ARIADNA’S PAIN POINTS

· Having to choose between owning a dog and travel.

· Not having any family member available to look after Cookie.

· Being unable to afford the cost of a dog boarding facility.

OSCAR’S USER STORY

“I absolutely love dogs — especially my own, Fox, but honestly, all of them. Fox enjoys being around other dogs, and I’m also looking for ways to spend more time outdoors.”

OSCAR’S PAIN POINTS

· His job can be overwhelming; he spends too many hours working on the computer.

· He needs to spend more time in nature.

· He needs extra income to help cover his rent.

(2) DEFINE · FRAMING THE PROBLEM

In the next phase, DEFINE, we synthesized key insights to formulate a Problem Statement — a clear definition of the core problem — and then a POV (Point of View) Statement, which outlines the solution approach we aim to deliver through the project.

(2.1) PROBLEM STATEMENT

After getting to know, analyze, and empathize with users’ stories and pain points, the problem definition is:

💭 Dog owners who travel need a safe, reliable, and simple way to find suitable caregivers for their pets. Currently, they face a lack of transparency, low service personalization, and difficulty trusting strangers—causing anxiety and limiting their freedom.

(2.2) POV STATEMENT

How can PetNanny solve this problem?

💡 PetNanny provides a safe and intuitive platform where dog owners can find verified, experienced, and nearby pet sitters. Through detailed profiles, user reviews, and direct messaging, the app builds trust and makes communication easy.

(3) IDEATE · GENERATING CREATIVE SOLUTIONS

In the IDEATE phase, based on the insights gathered, we carried out a brainstorming session focused on how to build trust and ease the connection between pet owners and sitters. From there, we created wireframes for the key screens, prioritizing a user experience that is simple, transparent, and emotionally reassuring.

BRAINSTORMING & CRAZY EIGHTS

BRAINSTORMING

First, a brainstorming exercise was conducted to collect possible features for the app, such as a list of sitters with ratings, detailed sitter profiles, verified reviews, and direct messaging between users and sitters.

CRAZY EIGHTS

After the brainstorming session, we used the Crazy Eights method to quickly sketch out early ideas for screens and features. Following a review, features marked with (*) were selected for inclusion in the first low-fidelity prototype (wireframe) to test with users during initial user testing, while others marked with (?) were set aside for future iterations.

(4) PROTOTYPING · CREATING APP VERSIONS

In the PROTOTYPING phase, an initial version of the solution was developed in the form of wireframes with the purpose of testing the functionality and key features of the app with users. After the first round of user testing, the solution was iterated on, and the “final” high-fidelity prototype was developed up to this point.

(4.1) LOW-FIDELITY WIREFRAMES

The first low-fidelity prototype defines the navigation flow from the app’s home screen to the confirmation page after contacting the nanny. This includes the key steps such as selecting dates and location, browsing the list of sitters, and the review page of the chosen sitter.

👇🏼 IMPROVEMENTS FOR THE NEXT ITERATION

· CLARITY IN THE INTERFACE AND VISUAL INDICATORS (COLORS, ICONS)

· IMPROVE INTERACTION AND FEEDBACK

· ENHANCE FLUENCY (REDUCE FRICTION)

(4.2) HIGH-FIDELITY PROTOTYPE

This high-fidelity prototype represents a significant evolution compared to the low-fidelity wireframes. Colors, typography, iconography, and visual elements have been incorporated to make the experience more intuitive and appealing for the user.

(5) TESTING · EVALUATING AND IMPROVING THE SOLUTION

Usability testing is a key phase in the user-centered design process, allowing validation of the experience and identification of areas for improvement before final development. In this case, an evaluation of the high-fidelity prototype of PetNanny was conducted with the objectives of determining navigation flow, interaction and visual feedback, completion time, and ultimately, the user’s overall satisfaction with their experience (UX) using the app.

 

✅ POSITIVE ASPECTS OF THE APP

· GUIDED AND STRUCTURED FLOW

· CONSISTENT AND FRIENDLY AESTHETIC

· DETAILED SITTER INFORMATION

 

❗️ FRICTION POINTS AND IMPROVEMENTS

· TOO MANY STEPS BEFORE SEEING THE CAREGIVERS

· LACK OF HIERARCHY IN THE CAREGIVER LIST

· LIMITED INTERACTIVE FEEDBACK

💡 IMPROVEMENTS FOR FUTURE ITERATIONS

· OPTIMIZE THE INITIAL FLOW (GROUP STEPS)

· IMPROVE PROGRESS VISIBILITY (STEP BAR)

· VISUAL DIFFERENTIATION BETWEEN NANNIES (BADGES, TAGS, ETC.)

· INCORPORATE IMMEDIATE FEEDBACK MESSAGES DURING THE FLOW